Gesture Interfaces
Gesture Interfaces
The 2002 sci-fi movie,
Minority Report portrayed a future where interactions with computer
systems are primarily through the use of gestures. Wearing a pair of
futuristic gloves, Tom Cruise, the protagonist, is seen performing
various gestures with his hands to manipulate images, videos, datasheets
on his computer system.
A decade ago, it might seem a little far-fetched to have such a
user-interface where spatial motions are detected so seamlessly. Today,
with the advent of motion-sensing devices like Wii Remote in 2006,
Kinect and PlayStation Move in 2010, user interfaces of the future might
just be heading in that direction.
In gesture recognition, the input comes in the form of hand or any
other bodily motion to perform computing tasks, which to date are still
input via device, touch screen or voice. The addition of the z-axis to our existing two-dimensional UI
will undoubtedly improve the human-computer interaction experience.
Just imagine how many more functions can be mapped to our body
movements.
Well, here’s a demo video of g-speak,
a prototype of the computer interface seen in Minority Report, designed
by John Underkoffler who was actually the film’s science advisor. Watch
how he navigate through thousands of photos in a 3D-plane through his
hand gestures and collaborate with fellow ‘hand-gesturers’ on team
tasks. Excited? Underkoffler believes that such UI will be commercially
available within the next five years.
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